Give a sonic identity to your futur game

Because players don’t just explore a world.

They listen and play with it.

You have created a fascinating universe. But is it as memorable to listen to as to look at?

You have imagined a unknown planet, a forest with thousand secrets, horrific underworld or a civilization coming from beyond the sun. In this world, every visual detail tells a story and has meaning, in coherence with gameplay loops.

But when music does not carry out this vision, immersion just cramble, environments loose their depth and tension just falls flat.

What should be a memorable discorery just becomes…nice. What was supposed to be a strong game moment will just be another zone to get through and a series of input.

All too often, indie game soundtracks just want to decorate the game without trying to emphasize what makes the gameplay loops and the universe unique.

Your game deserve a sonic identity that is his own, a strong identity that players will associate instantly to your world and your vision.

A weak sonic identity is not just forgotten.

It makes your game forgetable and hard to pitch to an editor

Today, players have access to dozens of new games each week, and editors see just as many game trying to get funded.

On the other hand, in this ocean of banality, a strong artistic direction gets noticed immediately and catch attention right away

A powerful music stay in memory! Think about the games that you love: you can probably sing the main theme years after playing them.

t’s no luck: music is one of the strongest tool to create emotions, reinforce narration, gameplay loop’s intensity and to give a unique personality to the game.

Without this sonic signature, even a great game can loose impact

I compose sonic identity for fantasy, sci-fi and horror games

I don’t just deliver songs I create a original soundtrack that is integrated into your world and your game design.

Every texture, every theme, and every silence is here to support your gameplay, your narration, the pace of the game and emotions you want the player to feel.

Take the time to listen to my work.

Whether in video format…

Demo Reel Fantasy

Demo Reel Horror

Demo Reel Sci-Fi

… Or in audio format

Our collaboration

1. Discover your vision

We will talk about your lore, your artistic direction, your game design and your music brief if you have one.

2. Define your sonic identity

I will create a music landscape that is specific to your game : instruments, textures, themes, ambiances and sonic palette, that you will validate afterwards

3. Compose an tailored-made soundtrack for your project

Every track is made to go with key moments of your adventure : exploration, combat,, discovery, tension, contemplation or cinematics, and be integrated to a dynamic music system

4. Finish and integrate

You will receive a soundtrack suited to your pipeline, that is ready to be integrated to your build.

Why work with me?

Because I am entierely focus on fantasy, horror and sci-fi games : I know their specificity since my childhood, although I am more interested in going beyond the clichés.

My goal is not to simply produce a track '“that works” : I want the entire soundtrack to be the most possibly striking and relevant for your universe.

You will have :

  • an entirely original sonic identity

  • a expertise that is dedicated to video game music and sound design

  • a creative support all along the project duration

  • a clear and transparent communication

  • a music that has been created to serve game design and emotions before anything else.

Because a great universe deserve a great soundtrack

Your Universe is unique. Its soundtrack should be too.

If you are developping a game and are looking for an original soundtrack that can give a real personnality to your world, let’s talk!

Together, let’s create an experience that players will launch again right after finishing it.

Get in touch with me with an email (durandmabirec.music@gmail.com) or via Discord (@Karish63) to talk about your project!

Here are some projects that I have worked on